The Learning Café

A good place for questions.

The Learning Café, a plant-filled café opening from a book, beside books titled Learning Design, Scenarios, and Accessibility.
A little curiosity. A useful next step.

I design learning that makes unfamiliar work clear—and gives people a useful next step.

Courses, scenarios and practical tools, informed by five years of teaching across a language barrier.

Sarah McLean · Learning designerM.Ed. in Curriculum & Teaching
Spanish & ESOL educator · Seattle

Selected work

Explore the work.

Start with the featured projects, or browse by format. Each case connects the learner’s task with the design decisions and working sample.

9 projects

Published Before Opening Storyline course showing the case record and an owned follow-up.
Scenarios & games / Storyline

Before Opening

A customer conversation with branching consequences, recovery paths and a branded job aid.

Workplace conceptView the scenario Published course, design rationale and prototype.
A planter cutaway showing how the wick connects reservoir water to potting mix.
Courses / Product learning

Show Where the Water Goes

Turn specialist notes into a visual explanation, setup practice and customer guidance.

Fictional SME-to-learning sampleExplore the lesson & design process
A vague request compared with a support ticket containing specific evidence.
Courses / Rise 360

Write a Useful Support Ticket

A Rise course with worked examples, a short video and a ticket-writing task.

Workplace conceptView the project
Original illustrated cover of the haunted boarding-school escape room.
Scenarios & games / Learning kit

El Internado Maldito

A facilitated escape room with shared clues and individual evidence of understanding.

Classroom productExplore the learning kit
Meeting Clarity field guide cover.
Job aids & guides / Rise 360

Meeting Clarity

Find words for a difficult moment. Agree who will do what next.

Workplace conceptView the field guide
Software practice / Simulated SME process

Check Before You Import

Turn product rules into a careful review and a correct roster.

Specialized workplace conceptTry the practice & explore the process
Four-quadrant prioritization matrix from the Rise course.
Courses / Rise 360

Prioritize Your Workload

Turn competing requests into a plan you can explain.

Workplace conceptView the project
Spanish conversation reference organized by speaking purpose.
Job aids & guides / Bilingual reference

Words for the Moment

Choose language for clarifying, connecting ideas and keeping a conversation moving.

Classroom productExplore the reference
Original cover of the branching mountain story, with an alpaca and mountain landscape.
Scenarios & games / Facilitated story

¡Perdidos en los Andes!

Read the clues. Discuss the choice. Discover where it leads.

Classroom productExplore the story

How I design

Practice with
a purpose.

I start with the performance task, then align the objective, practice, feedback and support people will use at work.

Accessibility approach & current checks ↗
  1. Give the learner a real decision.

    A role, a goal and useful evidence give a scenario its purpose. Feedback should help someone understand the consequence and try again.

  2. Make each game element earn its place.

    A clue, constraint or reward should support the intended practice. I use story and game mechanics where they help the task.

  3. Design for unfamiliar language and context.

    Clear structure, plain language, keyboard access and alternatives to visual or audio cues shape the work from the start.

How I organize the design process

ADDIE—Analysis, Design, Development, Implementation and Evaluation—provides a useful structure for explaining the work. The case studies connect a performance problem to an observable objective, the practice that supports it, and the evidence I would use to evaluate it.

In Fieldwell, task analysis turns a specialist briefing into explanation, setup and customer-response practice. In Before Opening, decisions and feedback align to accurate communication and authorization. Meeting Clarity demonstrates a performance-support choice: a searchable prompt for use during the task.

These self-directed workplace samples include development and technical review. Organizational needs validation, rollout and learner evaluation remain proposed. Each case identifies those limits and the next evidence needed.

The evidence behind this approach

Research on simulations supports guided practice for complex skills in the higher-education settings studied. Support such as worked examples and reflection should match learners’ prior knowledge.

Research on gamification finds benefits that vary by design and outcome. My design choice is to use story and game mechanics where they support meaningful decisions and feedback, then evaluate whether the learning carries into a new task.

Sources: Chernikova et al. (2020), simulation-based learning · Sailer & Homner (2020), gamification of learning. These studies inform the approach; they are not results from my portfolio samples.

About Sarah

Making room for understanding.

Teaching Spanish and ESOL has taught me to notice where meaning gets lost—and how to make a complex task approachable.

I have an M.Ed. in Curriculum & Teaching and approximately five years of classroom experience. Through Linguistic Lanterns, I also create interactive and gamified learning resources.

I’m bringing that experience into corporate instructional design, with a particular interest in people learning unfamiliar vocabulary, systems or ways of working.

Outside of work, I’m usually tending my plants, reading, or spending time with my two cats.

This portfolio contains self-directed workplace concepts and classroom products. Each case explains the design decisions, my contribution and the current review status. Read about the tools and asset sources used.

Explore the story portals

Story & scenario-based learningStep into a few small worlds.A role to step into. A choice that matters. A place to try again.Open the doorClose the door